Digital Mental Health

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Elude

elude

Basic Info

Short flash game produced by The Singapore-MIT GAMBIT Game Lab that metaphorically explores depression through contrasting different states of mood.

The producers argue that

“Life is a never-ending struggle, full of rising and falling moods. Elude mirrors this struggle against the rising tide of depression, and the search for a path to happiness. Yet happiness remains elusive. Again and again, losing passion for anything in life, you plunge into depression. Only by continually calling out to the world can you find experiences that resonate, allowing you to ascend into happiness.

For people who have never experienced it before, depression is difficult to understand. It is not simply sadness, as many may think; it is more akin to an all-encompassing hopelessness, a failure to connect to or derive meaning from the outside world. By tapping into the experiential aspects of the video game medium, Elude’s metaphorical model for depression serves to bring awareness to the realities of depression by creating empathy with those who live with depression every day.

Interestingly enough, the word “Elude” originates from the Latin word “e-ludere” which means “away from” and is itself derived from the “ludo” with the meanings “to play” and “to trick.”
(Load Game: Games by Gambit)

The game can be played online for free here.

Media Reviews

Kotaku:

“The game is basically Doodle Jump, and you’ll keep going and going until you goof up, at which point you fall down to a place below where you started, which is painfully bleak and features sinkholes that drop you even further down. Eventually, though, you can pull yourself back up to the dark forest and begin again”
(4 Video Games That Help You Understand And Deal With Your Depression)

Pulse and Signal:

“Elude is not like most games – its intention is not to “play” but just the opposite. A beautifully designed metaphor, Elude is a  tool for people supporting others with depression.”
(Elude: Gaming as the “Opposite of Play”)

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This entry was posted on February 6, 2014 by in Games, Hypertexts and Online Stories and tagged , , .

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